Too Human – Game Review
AN ACTION RPG SUFFERING FROM IDENTITY CRISIS ON A BATTLEFIELD
Too Human is a Silicon Knights game that was in development hell for over 10 years before being released on Xbox360. Originally planed as a 4 disc epic action adventure game for the original Playstation. In 2008 the first part of a three part series was released to great fanfare and was promptly buried.
The game itself follows Baldor one of the Aesir who are Norse gods that are now cybernetically enhanced. The main mission of these gods is to contradictorily protect humankind from the onslaught from machines yet upgrade themselves in the process making themselves more machine. Three main players come onto the stage, the Aesir, mortal man and the machines. The plot gets complicated and without the booklet or the internet you will initially want to read about what the hell is going on. The game plays from a third person perspective where you traverse massive areas that seem to be repeated models to give the game longevity and battle huge amounts of enemies till the game system starts to slow down from the onslaught of too much to process.
When not running from one place to the next to finish a quest, you can walk the unnecessarily long halls of Valhalla and learn more of the story by visiting different rooms and upgrading your skills, weapons and tech. The third world that the story is told in and also puzzles are lay out in a 3d world is creatively called Cyberspace. The story may initially been ingenious and well thought out for a novel, but for the game it is short, confusing and all together uninspiring to keep you wanting to get to the next stage.
Too Human also wants you to level up your character for the yet to be released follow up games which due to the economic crisis and how badly this game was received leaves little reason to even attempt it. The vacuous nature of the game leaves you feeling hollow from the opening sequence. The introduction is poorly scripted with it having a seemingly pointless dialogue and as a meagre saviour to the smattering of plotline contains a large metal monstrosity. It is severely lacking a score and somewhat marionette style characters put you off visually. The online co-op is one of the more fun things in the game as it levels out the playing field between you and the monsters and team work actually pays off.
The biggest and most annoying aspect of the game is the now legendary resurrection sequences that follow after your character dies in battle. A Valkyire comes down picks up your body and takes you to heaven in a nicely animated sequence that you first go, wow that is pretty. The next time you die, “hey I have seen this before” and after the fifth time you come to the frustrating realisation that you can’t skip. You suffer the 30+ sec animation each and every time you die and the game is so weighted against you that it is nearly impossible to complete a mission with dying.
Too Human is a complete waste of time and the neither graphics, sound, game play nor the story will interest you for more than a couple of hours until you hit one too many death sequences. I personally wouldn’t bet on the next chapters coming out and would urge you to go play Uno on Xbox Live arcade than putting this disc in your 360.
GAMEPLAY: 20%
Your character displays skilled, slow jogging animation and the gameplay is mentally about the same speed.
GRAPHICS: 20%
Epic size rooms but with nothing more but superficial paint jobs
SOUND: 20%
Average effects, no great music to carry the cutscenes and somewhat rudimentary voice acting.
PLAYABILITY: 30%
Too many button combinations for what looks like 4 basic moves.
OVERALL: 22%
After playing the game you’d get more satisfaction from thrashing yourself with a wet, smelly sock.
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Trailer
Written for Sauce Magazine. Republished by Permission.
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Okay…so I guess this moves to the absolute bottom of the “games to play” pool…ouch!